July 2022, 2 Week Sprint, 4 Person Team
During our two week sprint, my team and I redesigned Soundhound, an App who’s main purpose is to identify a song that’s playing, being hummed, or being sung. Users press a single button when opening the app and within seconds they get a song title, an artist, and on occasion, some trivia. Soundhound has other features, such as music charts, lyrics, and karaoke.
The Client
The Problem
Soundhound listeners need a more efficient way to discover and share music because they are frustrated with the current method, which can be time-consuming, limiting and unreliable when discovering new music. How might we make finding new music easier? How might we design a feature for users to share their favorite music with friends? How might we make it easier for users to connect with others who have a shared taste in music? How might we make Soundhound a more popular place to discover new music?
Research Phase
Goal
To figure out how to improve Soundhound so that it can be a major player in the music streaming market.
Methodology
We conducted user interviews with a sample size of 4 people. We asked them a series of questions about their tastes in music, which apps they frequent, and what they wish could be improved about the modern day music experience, among others.
Synthesis
Having had the interviews recorded and dictated thanks to audio services from websites like otter.ai, we were able to pull from the dictations the highlights of the interviews and place them on a digital springboard on the program Figjam. We put down each of our answers for the interview questions on a template before we took the answers and put them on digital sticky notes for Affinity Mapping.
With our answers put onto numerous digital sticky notes, we went to a corkboard template in Figjam and together we sorted our sticky notes into groups, which were “Favorite Music Apps”, “Likes”, “Dislikes and Improvements”, “How They Share”, and “How They Discover New Music”. We did this to find patterns in the way users think and feel about the experience.
Affinity Map
Takeaways
There were numerous key themes and patterns we found from these interviews:
Users wanted Suggested Songs/Playlist options, Autoplay, the ability to discover new songs and artists, the ability to create playlists, and the ability to connect with friends over music streaming platforms.
Users disliked how ads interrupt their music, how artists typically get underpaid through streaming services and the lack of options in connecting with friends, and felt that Soundhound’s interfaces and offline usage could be improved.
User’s typically share music via word of mouth, social media, in-person or at events.
Users expressed dissatisfaction with the fact that users can really only share music if they’re on similar platforms. People on Spotify can’t follow their friends on Apple Music, people who don’t want Facebook or Twitter can’t see content exclusive to those platforms, etc. If the apps are compatible, one still has to go from one app to another just to share one single song.
Finding new music without friends typically happens naturally through daily life or interacting other forms of media, such as TV or movies, or suggested songs from their music platforms.
When they discover a new song but don’t know the title or artist, they use the listening feature on Shazam, Soundhound’s biggest and more popular competitor, which has almost all of Soundhound’s features and more.
Persona
To better understand how users think and feel, we used our observations and takeaways to create a persona.
Her name is Olivia Bell, a 32-year-old Managing Director from Orlando Florida. She loves listening to music but doesn’t always know the name of songs that come on throughout the day.
Her and her friends love sharing and discovering new music with each other. Her needs/goals are to get more accurate suggestions for discovering new music and to share it with friends without leaving the app or needing to use a different one.
Her two biggest frustrations are sharing music on social media and having to leave an app in order to accomplish a task.
Journey Map
We made a Journey Map to track the thoughts, feelings, and experiences that Olivia has when she wants to identify a song, share it with friends, and add it to her favorites on Soundhound.
Soundhound’s ability to identify a song in under 20-seconds was a pleasant surprise.
Wanting to find more songs similar to the one she just identified, she becomes disappointed when Soundhound doesn’t show suggestions. She’s only limited to the songs she searches for.
When she wants to share the song with a friend, Soundhound asks her to do so in a different app like Facebook or Spotify.
Soundhound’s basic function of discovering a new song continues to be its best feature, but requires much more to become a better app. For all these reasons, we considered adding social media components to Soundhound.
Research to Design Synthesis
Various tools were used to implement our research into the design phase. First we did a Competitive and Comparative Analysis to see the advantages and disadvantages the competition had over Soundhound, as well as gain insight on the functions of other non-competitive apps to see if any of them would work for Soundhound.
We also developed a User Flow to help us map out how we’d like to solve our two biggest tasks for Soundhound, which would be sharing a new song, and adding it to the favorites list.
Design Phase
The MVPs in this design are the abilities to accurately identify songs that are playing, share those songs to friends within the app without having to leave, and to add songs to their favorites.
MVP (Minimum Viable Product)
Each group member went out on their own to do their own sketches of the new app layout before meeting together to discuss which ones would work and which ones wouldn’t.
Design Studio:
Sketching and Concepting
Mid-Fi Screens
A Mid-Fidelity prototype and wireframes were created to make a basic app without color and limited interactions first strictly for testing the new layout.
Next we had to do a usability test of the Mid-Fi Prototype. If the most important functions were successful, we could move on to Hi-Fi Screens.
Overall the test was a big success with a mostly positive reception. The tweaks that testers felt needed to be made were minimal but shared common themes. Each participant expressed confusion and misunderstanding with some of the wireframes’ labeling. Some components, such as the search bar, had no labeling at all, and participants felt like it should’ve been, while some labels, such as the “Music” section, proved too vague. “Music” needed to be changed to “Library”.
Findings/Themes/Insights/Takeaways
Hi-Fi Screens
For the Hi-Fi screens we added in full color, album covers, more functionality, and implemented the changes we needed to make thanks to the Usability Test results. We created a dropdown menu when clicking on the ellipses on a song’s page to give some sharing options. We also took away some unnecessary buttons to simplify the app and make it easier to navigate. Lastly, we moved around and renamed other aspects of the app, such as the community page, adding in a feature that allows users to see what their friends are currently listening to. We executed another very similar usability test to make the final changes before the final prototype.
Most of our final usability testing went well. With the exception of an older user who describes herself as “technologically illiterate” and had a hard time performing the tasks, all other test participants were successful in accomplishing their tasks with few suggested tweaks.
Findings/Themes/Insights/Takeaways
Final Prototype
More wireframes need to be done for the community page, which was the social media aspect we didn’t have the time needed to work on. Users will be able to post about anything music related. They’ll be able to publicly share music, which allows for an easier discovery of new music as well as community engagement, which keeps users on Soundhound longer.
Another page we couldn’t work on due to time restraints was the library page, where users can look at their history of discovered songs and make playlists.
We hope to add a small tutorial popup for first-time users, which can be closed at any time.
We hope to add further interactivity on the next iteration.
We’d like to build a page that gives users more song suggestions and personalized playlists.
Lastly we’d like to Implement ads in a way that doesn’t interrupt the listening experience.
Recommendations/Implementations/Next Steps: